/* Web_Image.pde - example sketch for Webduino library */ /* For webduino version 1.2 */ /* DISCLAIMER -- the Webduino server can only handle one web connection * at a time. Because of this, loading the root page on this sketch may * not correctly show the LED icon if the browser starts requesting that * picture before the page has finished loading. * * This problem should be reduced greatly once the Ethernet library * has been modified to do proper packet buffering. With the library * in Arduino 15, each character is sent in its own TCP/IP packet. * This is very inefficient and means that it takes much longer to * send a web page than it should. When this bug is fixed, the web * server will have sent its last data and closed the connection by * the time the client reads the HTML, so it's ready to handle the * image request. */ #include "SPI.h" #include "Ethernet.h" #include "WebServer.h" // CHANGE THIS TO YOUR OWN UNIQUE VALUE static uint8_t mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; static uint8_t ip[] = { 192, 168, 1, 210 }; WebServer webserver("", 80); /* The default page just returns HTML to show the image */ void defaultCmd(WebServer &server, WebServer::ConnectionType type, char *url_tail, bool tail_complete) { if (type == WebServer::POST) { // ignore POST data server.httpFail(); return; } /* for a GET or HEAD, send the standard "it's all OK headers" */ server.httpSuccess(); /* we don't output the body for a HEAD request */ if (type == WebServer::GET) { /* store the HTML in program memory using the P macro */ P(message) = "Webduino Image Example" "" "

LED Image

" "" ""; server.printP(message); } } void imageCmd(WebServer &server, WebServer::ConnectionType type, char *url_tail, bool tail_complete) { /* this data was taken from a PNG file that was converted to a C data structure * by running it through the directfb-csource application. */ P(ledData) = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x08, 0x02, 0x00, 0x00, 0x00, 0x90, 0x91, 0x68, 0x36, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00, 0x00, 0x04, 0x67, 0x41, 0x4d, 0x41, 0x00, 0x00, 0xb1, 0x8f, 0x0b, 0xfc, 0x61, 0x05, 0x00, 0x00, 0x00, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x00, 0x00, 0x7a, 0x26, 0x00, 0x00, 0x80, 0x84, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x80, 0xe8, 0x00, 0x00, 0x75, 0x30, 0x00, 0x00, 0xea, 0x60, 0x00, 0x00, 0x3a, 0x98, 0x00, 0x00, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x00, 0x00, 0x00, 0x18, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x00, 0x50, 0x61, 0x69, 0x6e, 0x74, 0x2e, 0x4e, 0x45, 0x54, 0x20, 0x76, 0x33, 0x2e, 0x33, 0x36, 0xa9, 0xe7, 0xe2, 0x25, 0x00, 0x00, 0x00, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x4f, 0x95, 0x52, 0x5b, 0x0a, 0x00, 0x30, 0x08, 0x6a, 0xf7, 0x3f, 0xf4, 0x1e, 0x14, 0x4d, 0x6a, 0x30, 0x8d, 0x7d, 0x0d, 0x45, 0x2d, 0x87, 0xd9, 0x34, 0x71, 0x36, 0x41, 0x7a, 0x81, 0x76, 0x95, 0xc2, 0xec, 0x3f, 0xc7, 0x8e, 0x83, 0x72, 0x90, 0x43, 0x11, 0x10, 0xc4, 0x12, 0x50, 0xb6, 0xc7, 0xab, 0x96, 0xd0, 0xdb, 0x5b, 0x41, 0x5c, 0x6a, 0x0b, 0xfd, 0x57, 0x28, 0x5b, 0xc2, 0xfd, 0xb2, 0xa1, 0x33, 0x28, 0x45, 0xd0, 0xee, 0x20, 0x5c, 0x9a, 0xaf, 0x93, 0xd6, 0xbc, 0xdb, 0x25, 0x56, 0x61, 0x01, 0x17, 0x12, 0xae, 0x53, 0x3e, 0x66, 0x32, 0xba, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; if (type == WebServer::POST) { // ignore POST data server.httpFail(); return; } /* for a GET or HEAD, send the standard "it's all OK headers" but identify our data as a PNG file */ server.httpSuccess("image/png"); /* we don't output the body for a HEAD request */ if (type == WebServer::GET) { server.writeP(ledData, sizeof(ledData)); } } void setup() { // setup the Ehternet library to talk to the Wiznet board Ethernet.begin(mac, ip); /* register our default command (activated with the request of * http://x.x.x.x/ */ webserver.setDefaultCommand(&defaultCmd); /* register our image output command */ webserver.addCommand("led.png", &imageCmd); /* start the server to wait for connections */ webserver.begin(); } void loop() { // process incoming connections one at a time forever webserver.processConnection(); }