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 | /*
 * Copyright © 2016 Keith Packard <keithp@keithp.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 */
#ifndef _AO_VGA_H_
#define _AO_VGA_H_
#include "ao_draw.h"
void
ao_vga_init(void);
void
ao_vga_enable(int active);
/* Active frame buffer */
#define AO_VGA_WIDTH		320
#define AO_VGA_HEIGHT		240
/* Pad on the right so that there are zeros on the output after the line */
#define AO_VGA_HPAD		32
#define AO_VGA_STRIDE		((AO_VGA_WIDTH + AO_VGA_HPAD) >> AO_SHIFT)
extern uint32_t	ao_vga_fb[AO_VGA_STRIDE * AO_VGA_HEIGHT];
extern const struct ao_bitmap ao_vga_bitmap;
#endif /* _AO_VGA_H_ */
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