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/*
 * Copyright © 2013 Keith Packard <keithp@keithp.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
 */

#ifndef _AO_QUATERNION_H_
#define _AO_QUATERNION_H_

#include <math.h>

struct ao_quaternion {
	float	r;		/* real bit */
	float	x, y, z;	/* imaginary bits */
};

static inline void ao_quaternion_multiply(struct ao_quaternion *r,
					  struct ao_quaternion *a,
					  struct ao_quaternion *b)
{
	struct ao_quaternion	t;
#define T(_a,_b)	(((a)->_a) * ((b)->_b))
	t.r = T(r,r) - T(x,x) - T(y,y) - T(z,z);
	t.x = T(r,x) + T(x,r) + T(y,z) - T(z,y);
	t.y = T(r,y) - T(x,z) + T(y,r) + T(z,x);
	t.z = T(r,z) + T(x,y) - T(y,x) + T(z,r);
#undef T
	*r = t;
}

static inline void ao_quaternion_conjugate(struct ao_quaternion *r,
					   struct ao_quaternion *a)
{
	r->r = a->r;
	r->x = -a->x;
	r->y = -a->y;
	r->z = -a->z;
}

static inline float ao_quaternion_normal(struct ao_quaternion *a)
{
#define S(_a)	(((a)->_a) * ((a)->_a))
	return S(r) + S(x) + S(y) + S(z);
#undef S
}

static inline void ao_quaternion_scale(struct ao_quaternion *r,
				       struct ao_quaternion *a,
				       float b)
{
	r->r = a->r * b;
	r->x = a->x * b;
	r->y = a->y * b;
	r->z = a->z * b;
}

static inline void ao_quaternion_normalize(struct ao_quaternion *r,
					   struct ao_quaternion *a)
{
	float	n = ao_quaternion_normal(a);

	if (n > 0)
		ao_quaternion_scale(r, a, 1/sqrtf(n));
	else
		*r = *a;
}

static inline void ao_quaternion_rotate(struct ao_quaternion *r,
					struct ao_quaternion *a,
					struct ao_quaternion *b)
{
	struct ao_quaternion	c;
	struct ao_quaternion	t;

	ao_quaternion_conjugate(&c, b);
	ao_quaternion_multiply(&t, b, a);
	ao_quaternion_multiply(r, &t, &c);
}

static inline void ao_quaternion_init_vector(struct ao_quaternion *r,
					     float x, float y, float z)
{
	r->r = 0;
	r->x = x;
	r->y = y;
	r->z = z;
}

static inline void ao_quaternion_init_rotation(struct ao_quaternion *r,
					       float x, float y, float z,
					       float s, float c)
{
	r->r = c;
	r->x = s * x;
	r->y = s * y;
	r->z = s * z;
}

static inline void ao_quaternion_init_zero_rotation(struct ao_quaternion *r)
{
	r->r = 1;
	r->x = r->y = r->z = 0;
}

#endif /* _AO_QUATERNION_H_ */