/* * Copyright © 2016 Keith Packard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. */ #ifndef _AO_VGA_H_ #define _AO_VGA_H_ #include "ao_draw.h" void ao_vga_init(void); void ao_vga_enable(int active); /* Active frame buffer */ #define AO_VGA_WIDTH 320 #define AO_VGA_HEIGHT 240 /* Pad on the right so that there are zeros on the output after the line */ #define AO_VGA_HPAD 64 /* Pad above so there's a scanline of zeros before the screen starts */ #define AO_VGA_VPAD 1 #define AO_VGA_STRIDE ((AO_VGA_WIDTH + AO_VGA_HPAD) >> AO_SHIFT) extern uint32_t ao_vga_fb_all[AO_VGA_STRIDE * (AO_VGA_HEIGHT + AO_VGA_VPAD)]; #define ao_vga_fb (ao_vga_fb_all + AO_VGA_STRIDE) extern const struct ao_bitmap ao_vga_bitmap; #endif /* _AO_VGA_H_ */