/* * Copyright © 2016 Keith Packard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. */ #include "ao.h" #include "ao_draw.h" #include "ao_draw_int.h" void ao_rect(const struct ao_bitmap *dst, int16_t x, int16_t y, int16_t width, int16_t height, uint32_t fill, uint8_t rop) { int16_t x2 = x + width; int16_t y2 = y + height; ao_clip(x, 0, dst->width); ao_clip(x2, 0, dst->width); ao_clip(y, 0, dst->height); ao_clip(y2, 0, dst->height); if (x < x2 && y < y2) { ao_solid(ao_and(rop, fill), ao_xor(rop, fill), dst->base + y * dst->stride, dst->stride, x, x2 - x, y2 - y); } }