diff options
| -rw-r--r-- | src/core/ao_sample.c | 50 | 
1 files changed, 37 insertions, 13 deletions
| diff --git a/src/core/ao_sample.c b/src/core/ao_sample.c index b425aee7..fc8f8680 100644 --- a/src/core/ao_sample.c +++ b/src/core/ao_sample.c @@ -90,7 +90,6 @@ __pdata int32_t ao_sample_pitch_sum;  __pdata int32_t ao_sample_yaw_sum;  __pdata int32_t	ao_sample_roll_sum;  static struct ao_quaternion ao_rotation; -static struct ao_quaternion ao_pad_orientation;  #endif  static void @@ -136,19 +135,30 @@ ao_sample_preflight_set(void)  	ao_sample_roll_sum = 0;  	ao_sample_orient = 0; -	/* No rotation yet */ -	ao_quaternion_init_zero_rotation(&ao_rotation); +	struct ao_quaternion	orient;  	/* Take the pad IMU acceleration values and compute our current direction  	 */ -	ao_quaternion_init_vector(&ao_pad_orientation, -				  ao_ground_accel_across - ao_config.accel_zero_across, -				  ao_ground_accel_through - ao_config.accel_zero_through, -				  -ao_ground_accel_along - ao_config.accel_zero_along); - -	ao_quaternion_normalize(&ao_pad_orientation, -				&ao_pad_orientation); -				   + +	ao_quaternion_init_vector(&orient, +				  (ao_ground_accel_across - ao_config.accel_zero_across), +				  (ao_ground_accel_through - ao_config.accel_zero_through), +				  (ao_ground_accel_along - ao_config.accel_zero_along)); + +	ao_quaternion_normalize(&orient, +				&orient); + +	/* Here's up */ + +	struct ao_quaternion	up = { .r = 0, .x = 0, .y = 0, .z = 1 }; + +	if (ao_config.pad_orientation != AO_PAD_ORIENTATION_ANTENNA_UP) +		up.z = -1; + +	/* Compute rotation to get from up to our current orientation, set +	 * that as the current rotation vector +	 */ +	ao_quaternion_vectors_to_rotation(&ao_rotation, &up, &orient);  #endif	  	nsamples = 0;  } @@ -203,10 +213,24 @@ ao_sample_rotate(void)  	 * orientation vector and rotating it by the current total  	 * rotation value. That will be a unit vector pointing along  	 * the airframe axis. The Z value will be the cosine of the -	 * change in the angle from vertical since boost +	 * change in the angle from vertical since boost. +	 * +	 * rot = ao_rotation * vertical * ao_rotation° +	 * rot = ao_rotation * (0,0,0,1) * ao_rotation° +	 *     = ((a.z, a.y, -a.x, a.r) * (a.r, -a.x, -a.y, -a.z)) .z +	 * +	 *     = (-a.z * -a.z) + (a.y * -a.y) - (-a.x * -a.x) + (a.r * a.r) +	 *     = a.z² - a.y² - a.x² + a.r² +	 * +	 * rot = ao_rotation * (0, 0, 0, -1) * ao_rotation° +	 *     = ((-a.z, -a.y, a.x, -a.r) * (a.r, -a.x, -a.y, -a.z)) .z +	 * +	 *     = (a.z * -a.z) + (-a.y * -a.y) - (a.x * -a.x) + (-a.r * a.r) +	 *     = -a.z² + a.y² + a.x² - a.r²  	 */ -	ao_quaternion_rotate(&point, &ao_pad_orientation, &ao_rotation); +	float rotz; +	rotz = ao_rotation.z * ao_rotation.z - ao_rotation.y * ao_rotation.y - ao_rotation.x * ao_rotation.x + ao_rotation.r * ao_rotation.r;  	ao_sample_orient = acosf(rotz) * (float) (180.0/M_PI);  } | 
